﻿// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace TiltBrush
{
    public class BillboardPanel : MonoBehaviour
    {
        private Transform m_BillboardTransform;

        private void Awake()
        {
            m_BillboardTransform = GameObject.Find("LightsPanel(Clone)").transform;
        }

        void Update()
        {
            transform.LookAt(transform.position + m_BillboardTransform.transform.rotation * Vector3.forward,
                m_BillboardTransform.transform.rotation * Vector3.up);
        }
    }
}
